Popular real-time 3D (RT3D) engine Unity doubled down on its famed ease of use this week in a bid to enhance its toolkit with new key features to streamline the creation of immersive augmented, virtual, and mixed reality (AR/VR/MR) assets.
The free-to-use tool includes a deep toolkit that comprises third-party plug-ins to provide a unified hub of immersive content creation.
The firm acquired various RT3D design tools to establish a unified immersive content creation suite. Since 2021, Unity has purchased Ziva Dynamics, Parsec, SyncSketch, and Wētā Digital.
Enhancing Unity Ads
Unity merged its technology on Tuesday with IronSource, a service enhancing user experience and business possibilities for mobile interactive experiences.
The partnership lets platform developers track core user metrics for enhancing eCommerce opportunities and creating new values for Unity’s Operate and Create tools.
IronSource is integrating its tool kit – accounting for roughly 3 billion monthly active users – into Unity Ads, a service that promotes the monetisation of RT3D creations. Unity explains that the merger provides scalability and data benefits that increase publishers’ return on investment and ad spend.
The move comes as Unity aims to redefine itself from a games engine into a broader RT3D engine for increased use cases.
Additionally, IronSource is adding its SuperSonic solution to the Unity engine. The service enables Unity developers to publish a monetised immersive experience directly through the RT3D engine.
Despite promising intentions, the merger drew criticisms from some of the Unity creator community. Kickbacks come due to IronSource’s history of malware accusations and the San Francisco-based firm refocusing away from traditional game development.
Wait what, Unity is merging with the company best known for its malware delivery system, so popular that it has its own entries in VirusTotal, was blacklisted on Windows by MS, and was used to spread fake flash installers through the Equifax site?! What?? https://t.co/0XhJO3WAnR
— shana (andreia gaita) (@sh4na) July 13, 2022
Additionally, Unity CEO John Riccitiello reacted to the comments in an interview with Pocket Gamer, expressing frustration with concerned developers, with his company stating the interview was “out of context.”
In response to GamesDeveloper, a Unity spokesperson also said:
“Unity has nothing but support for its creator community. The announcement of our intent to merge with IronSource supports our vision in offering the right tools and services that help them build and scale robust businesses successfully”
Less controversially, Unity introduced tools to Adobe Substance this July, an engine for designing RT3D assets and models.
We have been hard at work but here we go: the Substance for @unity plug-in is now out of beta and available on the @AssetStore! Find all the details & improvements here: https://t.co/a2iPJu2TdC#gameart #gamedev #3dart #digitalart #archviz #realtime #MadeWithSubstance pic.twitter.com/ock7UU5mW1
— Adobe Substance 3D (@Substance3D) July 5, 2022
Unity’s Substance plugin initially debuted as an early-access beta add-on. Now, the tools are complete and available for all Adobe Substance subscribers, merging the platform’s 3D assets library with Unity shaders.